==== Dead Space 3 (2012-08-25 prototype) ==== Dumped By: Cut Into Fourteen Pieces Released By: CVLT OF OSIRIS, 2019-04-29 This is a pre-alpha, debug build of of Dead Space 3 for the PlayStation 3 from about 4 months before the NTSC release build. The entire game is present in some form, but the completeness/playability varies greatly. The middle of the game (in the fleet of ghost ships and on the surface of the ice planet) is nearly complete, although a few puzzles (in particular, the "collect all of the cross-sections of the necromorph" puzzle on the planet) are non-functional and must be skipped by using the level-select feature in the debug menu. The early and later chapters are mostly untextured geometry, but are generally functional with the exception of the final boss battle. Numerous test/debugging levels are present in the map list. Additionally, it is possible to launch the E3 preview version of the game by selecting the E3 front-end instead of the standard front-end. The E3 version plays significantly differently than the equivalent section of the "normal" game which is also present in this pre-alpha build. Beware that many entries in the map list are not actually present on the disc, and will cause the game to lock up (generally requiring a reboot of the console). Accessing most of the debugging controls requires a second controller. On Controller 2: * L2 + R2 + Select + Start = Debug Menu * R3 = Toggle No-Clip Reposition Player Mode * L3 = Toggle Debug Camera/Normal Camera In Debug Camera Mode: * Left Stick = Forward/Back, Strafe * Right Stick = Pitch/Yaw * Triangle, Cross = Up/Down * L2, R2 = Roll Left/Right * Hold L1 = Slower Camera Movement * Hold R1 = Faster Camera Movement * R3 = Bring Player to Camera + No-Clip Toggle